We stayed up late last night in order to check out what the theme was: The toys are alive!
We're aiming for a button masher game. Two brothers armies of toys will duke it out over a center castle. Whoever can hold it the longest wins the game. (Think tug-of-war capture the flag style)
We'll be doing pixel-art billboarded sprites in effort to reduce content creation time and go for a Paper Mario style look.
Goals for Day 2
- Improved Voxel rendering (build out a single mesh, and do simple cull filtering)
- Collision Detection
- More artwork
If time allows, and/or it's needed, we'll implement a greedy algorithm implementation of the Voxel mesh building. For now though, performance is second-rate.